Minecraft: A Game Changer in Game Based Learning, Princeton ACM / IEEE Computer Society
Minecraft has become the most influential game environment for use in K-12 education. Game Based Learning has been around for quite some time but only recently has the use of games become more widely accepted and incorporated in school. Much of this is due to the sandbox nature of games like Minecraft, allowing for very creative uses of Minecraft by students and teachers in all content areas. Steve Isaacs will talk about his experiences in teaching game design and development. He has found Minecraft to be a great game engine: the multi-player nature of the environment lends itself to opportunities for collaboration. Students can use in-game features to build, engineer and automate functions in the games they create. Steve continues to be amazed at the ways that students and educators use Minecraft as a teaching and learning tool. Princeton University Computer Science Building, William and Olden Streets, Princeton. - 609-285-1066 - princetonacm.acm.org
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